It's not supposed to be easy—so let's do this together.

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Hi, I'm Momo.

I am a game developer, programmer, designer, artist, dancer, and choreographer studying Computer Science & Game Development at the University of Southern California. When I'm not being any of the above, I enjoy playing with dogs, analyzing anime and videogames, following competitive figure skating, and volunteering.

picture of Maureen Wang


Select games and other projects. See LinkedIn for full list.

Click images for full view & more information.

  • As It Is at Pixelpop with stickers
  • As It Is UI and Border
  • As It Is Minigame Outro Bad Animation
  • As It Is Side Character Concept Art
  • As It Is Anteater Concept Art
  • As It Is Anteater Concept Art 2nd Iteration
  • As It Is Hedgehog Concept Art
  • As It Is Hedgehog Mechanic Diagram
  • As It Is Minigame Outro Good Animation

As It Is

2D narrative platformer with perspective switching

Game in production.

Learn more: @asitisgame on Twitter

  • ROLES: Artistic Director & Producer
  • Showcased at IndieCade, PlayNYC, PixelPop Festival, and MAGFest
  • Authored concept art guidelines and style documents for 4-person art team
  • Painted 68 character sprites, 3 backdrop borders, and 42 other sprites (water dripping & splashing animations, minigame outro good & bad animations, clock leaf ticking animation, cloud poof animation, and titlescreen leaf particle sprite)
  • Designed all UI: dialogue box, dialogue options, and interactable indicators
  • Concepted titlescreen look
  • Illustrated game logo, studio logo, initial character concept art, and mechanic design diagrams
  • Created and assigned weekly sprint tasks to team members
  • Provided feedback for artists to emphasize character expression and personality
  • Cut multiple trailers in Adobe Premiere Pro (two 30-second trailers, one 1-minute 30-second trailer)
  • Worked with design and narrative teams to flesh out mechanics and story
  • Designed physical marketing material for stickers, business cards, and festival display
  • Created digital marketing content for Egghouse Twitter, blog, and mailing list

2017 - ongoing

  • alienation
  • alienation
  • alienation
  • alienation


2D narrative combat platformer about identity & belonging page coming soon.

  • ROLES: Art Lead, Writer, Designer
  • Formulated 15 character designs, 66 pixel sprites (character & vfx), 3 fully painted backgrounds, and 4 storyboard frames
  • Wrote 100+ lines of dialogue
  • Cut 1-minute trailer in Adobe Premiere Pro


  • Robot
  • robot design 1
  • robot design 2
  • final robot design
  • initial lidar stand 3d model
  • robot display stand
  • robot lidar stand
  • robot lidar stand iterations

Navigation Robot

Microsoft IoT Core building navigation aid robot

Learn more:

  • ROLES: Explorer Intern (Software Engineer & Program Manager) (C#)
  • Refined existing project to implement node-based indoor path navigation
  • Engineered and 3D printed robot parts in 3D Builder
  • Designed sound/touch input and sound/display output options for accessibility
  • Mapped and tested across 26-node floorplan in XML file to allow future users to customize maps
  • Collaborated with other engineers and program managers to author specifications to clearly define objectives and constraints of project


  • intrepid at indiecade
  • intrepid tile
  • intrepid tile
  • intrepid tile
  • board closeup
  • board setup


Competitive 4X space-exploration board game

Showcased at IndieCade International Festival of Games 2017

Learn more: Preview Kit

  • ROLES: World Designer
  • Designed and refined art/graphic design for tiles
  • Collaborated to polish rulesheet
  • Represented team to showcase at IndieCade


  • QOTL Screenshot
  • QOTL Screenshot
  • QOTL Screenshot

Quiet of the Leaves

2D narrative-based puzzle game about a father-daughter relationship

Featured on Polygon.

Learn more:

  • ROLES: Software Engineer (C#, Unity)
  • Constructed foundational parallax level for art team to reference
  • Implemented dynamic journal system with menu/settings that pauses dialogue and movement & diary entries that unlock and vary depending on player choice in-game
  • Built drawing system with saving and loading .json files
  • Created and designed start menu
  • Made inspiration/design boards for UI for art team

2016 - 2017

  • Arcola Elementary School
  • Highland Elementary School
  • Summit Hall Elementary School
  • Rock View Elementary School
  • Highland View Elementary School
  • Rosemont Elementary School


Montgomery County Public Schools websites

Live sites: 0 / 1 / 2 / 3 / 4 / 5

  • ROLES: Front End Software Engineer (HTML/CSS/PHP), Designer Intern
  • Developed 6 mobile-responsive websites for local businesses in WordPress
  • Optimized automatic resizing of images in social media-to-blog posting using PHP, increasing average monthly pageviews by 71.3%